wobbleassets
wobblewares are dynamic physics based assets (and vfx tools) that are built for us in Unity games.
wobbleassets are a set of interactable 'things' and tools built for the Unity Game Engine. This came from a desire to build and distribute Unity Assets that weren't just editor tools or static art assets, but instead were fully tactile objects that could be used for quick prototyping of game ideas. The code is thoroughly commented and written as clearly as possible to improve ease of understanding for developers that want to jump in and add functionality.Â
Built wobblewares branding, website and itch pages
Implementation of clean, robust scripts for physics based interactions and events
Created documentation, sample scenes, media and store content
Created wobblekit, Unity VFX package for wobble shaders, shadows, text, ui and flipbook animations
Responsible for all art, design and editing of self-recorded sound effects
Developed and deployed packages on Unity Asset Store and itch.io
Developed package versions for both Built-in & URP